The unlocking "key" is then emailed to the user who saves it in the game's directory. This information is then put through another encryption script using the name and registration numbers as keys. They email their name and this registration number to the game company. Now, the first time the user launches the game it prompts him to enter his name, then it checks for his HD's serial #, and it gives him an encrypted registration number (using one of the encrypting Javascripts that are freely available). To keep it simple, the users will just buy the software and then register it over the internet. I wonder if this would be possible in Javascript: Assume your game will not have a "demo period" or any "cripple" or "nag" features. In an old post by Joachim, he mentioned that a basic copy protection scheme could be implimented using any of the scripting languages, so I started to investigate this. Preferably something that could be implimented without any code or through Javascript. I was looking for a solution for someone with limited coding skills.
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